Faster. Cheaper. Fairer.

Your Game Backend Reinvented


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  • Tashi Network Transport (TNT)

    Tashi Network Transport (TNT) integrates seamlessly with Unity’s Netcode for GameObjects. There is almost nothing you need to change about your game other than import the plugin.

  • Tashi Consensus Engine (TCE)

    Tashi Consensus Engine (TCE) lies at the heart of Tashi multiplayer sessions, and without you even noticing prevents all state edit cheats, and handles player ping compensation fairly and organically.

  • Tashi Developer Console (TDC)

    Tashi Developer Console (TDC) is your one-stop-shop for game development, delivering Game PaaS starting with Tashi Multiplayer sessions during Closed Beta.

About Us

Benefits That We Deliver

Tashi delivers a fully-integrated, next-generation game development experience.

Our proprietary, consensus-based, serverless, distributed game session can help you cut costs, reduce cheating, and simplify game architecture.

We offer the security of a dedicated game server, the cost and infrastructure simplicity of a P2P server, and fairness neither offers.

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Lower Cost

Lower Cost

Reduce Cheating

Reduce Cheating

Simple Game Architecture

Simple Game Architecture

Fast & Secure

Fast & Secure

Make a Difference: Test and Choose Locations


Game events per second




Number of players


Our multiplayer protocol adds as little as 4 ms to your game’s ping, and you don’t need to have infrastructure everywhere your players are. Let gamers game as fast as their uplink allows — from San Francisco to Shenzhen.
Tashi sessions are truly serverless. If all you need is multiplayer sessions we’ll give them to you for free, forever. The only thing we will charge for is session monitoring if you need it.
All Tashi session are cheat resistant, with results that cannot be falsified (even by the game developers), and are ordered fairly without lag compensation.
Closed Beta Demo


FAQs and Answers

  • What Do You Mean Cheat Resistant?

    As a side-effect of using a consensus mechanism to synchronize game state, all state cheats/malfunctions — by any of the players — will simply be ignored/optionally penalized. Tashi removes the need for super-privileged kernel modules and complicated netcode to resolve event ordering or game state conflicts.

  • Why Serverless?

    The vast majority of game interactions happen in-game in the form of “ticks”. Never having to communicate with backend servers reduces real infrastructure costs and increases potential margins.

    In fact, Tashi multiplayer sessions are free, and always will be. We do however enable — and charge for — monitoring and responding to in-game events should you need that functionality.

  • What Can I Do With It Now?

    If you can use Unity’s standard Netcode library you can use Tashi for your multiplayer sessions! Seamless integration into existing workflows is a first tier priority for Tashi.

    We are currently focusing on the multiplayer piece of our platform, providing a suite of services similar to Photon before expanding our offering to a PlayFab-like experience by Q4 2023.



Contact Us

Regus #093, 1 Fullerton Rd,
Singapore 049213