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Tashi Network Transport (TNT)
Tashi Network Transport (TNT) integrates seamlessly with Unity’s Netcode for GameObjects. There is almost nothing you need to change about your game other than import the plugin.
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Tashi Consensus Engine (TCE)
Tashi Consensus Engine (TCE) lies at the heart of Tashi multiplayer sessions, and without you even noticing prevents all state edit cheats, and handles player ping compensation fairly and organically.
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Tashi Developer Console (TDC)
Tashi Developer Console (TDC) is your one-stop-shop for game development, delivering Game PaaS starting with Tashi Multiplayer sessions during Closed Beta.
About Us
Benefits That We Deliver
Tashi delivers a fully-integrated, next-generation game
development experience.
Our proprietary, consensus-based, serverless, distributed game
session can help you cut costs, reduce cheating, and simplify
game architecture.
We offer the security of a dedicated game server, the cost and
infrastructure simplicity of a P2P server, and fairness neither
offers.
Lower Cost
Reduce Cheating
Simple Game Architecture
Fast & Secure
TCE
TASHI Consensus Engine
Tashi Consensus Engine (TCE) lies at the heart of Tashi multiplayer sessions, and without you even noticing prevents all state edit cheats, and handles ping differences fairly and organically.
Try in Closed Beta-
Game events per second
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Latency
0
Number of players
FASTER. CHEAPER. FAIRER. =Free Cash Flow
FAQ's
FAQs and Answers
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What Do You Mean Cheat Resistant?
As a side-effect of using a consensus mechanism to synchronize game state, all state cheats/malfunctions — by any of the players — will simply be ignored/optionally penalized. Tashi removes the need for super-privileged kernel modules and complicated netcode to resolve event ordering or game state conflicts.
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Why Serverless?
The vast majority of game interactions happen in-game in the form of “ticks”. Never having to communicate with backend servers reduces real infrastructure costs and increases potential margins.
In fact, Tashi multiplayer sessions are free, and always will be. We do however enable — and charge for — monitoring and responding to in-game events should you need that functionality. -
What Can I Do With It Now?
If you can use Unity’s standard Netcode library you can use Tashi for your multiplayer sessions! Seamless integration into existing workflows is a first tier priority for Tashi.
We are currently focusing on the multiplayer piece of our platform, providing a suite of services similar to Photon before expanding our offering to a PlayFab-like experience by Q4 2023.